Patch Notes — v0.37, Biome Overhauls, Reward UI Polish, and Cleaner Stage Flow
v0.37 sharpens biome identity, refreshes stage-complete and reward presentation, and smooths out several stage-summary and transition flows.
Where Giants Fall v0.37 is a presentation-heavy polish update focused on stronger biome identity, cleaner reward screens, and a smoother post-stage flow.
This patch brings broad lighting and fog improvements across the world, major visual overhauls for Swamp and Desert, a cleaner Ritual Siege pacing pass, and a full restyle of several stage-complete and item-summary UI flows.
Highlights
- Ritual Siege stages now keep pressure centered on ritual elite packs instead of layering on separate harasser waves.
- Most biomes have received lighting and atmosphere improvements for better mood, depth, and combat readability.
- Swamp and Desert both received major visual reworks with stronger biome identity.
- Asian Mountains has been cleaned up to better match its intended fantasy tone.
- Stage-complete screens, reward UI, and item hover cards now share a more cohesive fantasy presentation.
- Several stage-summary, reward-wheel, and cleanup flows now behave more reliably during transitions.
Enemies & Bosses
Ritual Siege pacing cleaned up
Ritual Siege stages no longer spawn separate harasser waves.
Instead, encounter pressure now comes from the ritual elite packs already tied to the siege itself. The goal is a cleaner fight with fewer distractions, so the core tension stays on breaking the ritual and controlling elite threats.
Stages & World
Biome lighting and atmosphere improved
Most biomes have received a broad pass on lighting, fog, and overall scene mood.
The result is stronger atmosphere without losing combat readability when the screen gets crowded.

Many stages now feel more readable and more atmospheric at the same time, with lighting and fog tuned to support both mood and combat clarity.
Swamp visual overhaul
Swamp has received a major visual pass.
The biome now has a heavier tree presence, stronger environmental mood, and a clearer visual identity overall. Tree collision has also been improved so trunks line up better with what players see on screen, reducing cases where you appear to move into a tree before collision pushes you back.

Swamp now leans harder into its own identity, with stronger atmosphere and more believable environmental collision.
Desert visual overhaul
Desert has also been rebuilt toward a sparser, harsher wasteland feel.
Mojave rubble now carries more of the ground-detail work, while dense flower and shrub coverage has been pulled back. Rubble patches also render smaller now, which helps reduce cases where large pieces of scenery looked like they should block movement even when they did not.

Desert now reads more clearly as an exposed wasteland, with less visual noise and stronger ground-detail control.
Asian Mountains biome cleanup
Asian Mountains now stays closer to its intended fantasy identity.
Stray manmade props and unrelated debris have been removed, helping the biome feel more natural, focused, and visually consistent.
UI & Rewards
Stage-complete screens restyled
Stage-complete screens now use a more consistent fantasy presentation.
Result titles are cleaner, styling better matches the Wheel of Fortune and stage banners, and the screen now uses shared reward-wheel background art for a more unified reward flow.
Stage-complete buttons improved
Buttons on the stage-complete screen now share a consistent width and clearer cost labels for wheel spins and weapon slots.
The Continue button also has a more distinct visual treatment, making it clearer when you are leaving the summary screen.
Item hover cards unified
Item hover cards now use the same fantasy card presentation across the:
- Inventory
- Pause menu
- Stage-complete summary
They also stay within screen bounds more reliably and now appear correctly above stage-complete overlays.
Bottom-left item strip removed
The in-run bottom-left item strip has been removed.
Picked-up items are now shown in cleaner, more readable places: the pause menu and the stage-complete summary.
Reward wheel first-open polish
The Wheel of Fortune now finishes its layout before the first spin begins.
This removes the opening zoom and positioning hiccup that could happen the first time the wheel was opened.
Pause-menu item summary restyled
Pause-menu item summaries now use darker fantasy styling and the shared reward-wheel background art, helping them feel more connected to the rest of the reward UI.
Stability & Polish
This patch also tightens up several stage-summary, item-hover, reward-wheel, and HUD flows so they behave more reliably during stage transitions and cleanup.
v0.37 is about making the game feel more deliberate around the edges of the action: richer biomes, cleaner summaries, sturdier rituals, and reward screens that now look like they belong in the same world.