
Press Kit
A 3D top-down fantasy bullet-heaven action roguelite for PC and Steam Deck, built around survivors-like build growth, upgradable weapon ultimates, active abilities, movement skill, optional danger escalation, and structured runs through procedural fantasy biomes.
- Developer
- Everclear Games
- Title
- Where Giants Fall
- Genre
- 3D top-down fantasy bullet-heaven action roguelite
- Engine
- Unity
- Website
- evercleargames.com
- Socials
- Contact
- press@evercleargames.com Email
The latest showcase
v0.70 Gameplay Clips
Weapons and active abilities in action in v0.70. Embed this short showcase or share the YouTube link in your coverage.
Screenshots
Fresh from the battlefield
The September 2026 set of 16 Steam screenshots, captured at 2560 × 1440. Download the complete JPG set for quick access, or choose an original PNG below.
Game Description
Short
Fight through procedural fantasy biomes in a 3D top-down bullet-heaven roguelite with survivors-like build growth. Evolve auto-fire weapons into ultimates, trigger active abilities by hand, cash in killing sprees, choose when to raise the danger for better rewards, defeat giant bosses, and push into Endless Mode.
Medium
Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, movement-focused combat, and the thrill of turning a fragile run into overwhelming power. Most weapons auto-fire; Titanward turns a Dash landing into a shield Counterwave. Weapons evolve into manual ultimates such as Crimson Reavers: Crimson Guillotine, Golden Gun: Golden Verdict, Fireball: Sunfall, and Manaburst: Singularity, then keep scaling through mastery upgrades. Active abilities add mobility, healing, crowd control, burst damage, and survival tools on top of the auto-fire core, with four equipped at once and upgrade paths earned through optional trials and Ritual Insight rewards. Between stages, the Giantforge sells enhancements bound to individual weapons at exact rolled values — twenty-eight of them Legendary, two per weapon — and some trade a permanent slice of maximum health for their power. Runs move through Regular → Ritual Siege → Morvessa → Regular → Phalanx → Endless built to test how far the build can carry you.
Long
Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite where movement, upgrade choices, and active ability timing decide whether a fragile run stalls out or becomes unstoppable.
Auto-fire weapons handle the constant pressure, while Titanward strikes through Dash. The strongest moments come from the choices layered on top. As a weapon evolves, it can unlock a manual ultimate with its own cooldown or charge behavior, turning the weapon bar into a set of timing decisions while still leaving room for further upgrades. Active abilities let you freeze crowds, pull enemies into kill zones, escape danger, heal under pressure, or break elite packs before they overwhelm you, and optional trials can add new abilities or strengthen the ones already in your build. Weapon upgrade tracks, passive items, upgrade drafts, beacons, and wheel rewards combine to give each run a different shape. Between runs, complete 45 challenges to unlock weapons, abilities, items and heroes immediately. Fifteen separate in-game achievements test further feats, and earned Essence raises the Cairn's 34 stones for starting resources, draft choices and optional stat bonuses. Between stages, the Giantforge adds a second economy on top: enhancements bound to individual weapons that roll their exact values in front of you, some of which trade a permanent slice of your maximum health for their power, and twenty-eight Legendaries — two per weapon — that each rewrite how one weapon fights.
Weapon Ultimates
Current weapon ultimates include Crimson Reavers: Crimson Guillotine, Fireball: Sunfall, Astral Fangs: Starfang Tempest, Manaburst: Singularity, Chain Lightning: Heaven's Verdict, Frostwave: Glacial Cataclysm, Golden Gun: Golden Verdict, Ironhail Rockets: Saturation Bombardment, Machine Gun: Unleash Hell, Plague Spitter: Virulent Torrent, Razor Shuriken: Shuriken Tempest, Demonlash: Maw of Ruin, Ancient Spirits: Ancestral Host, and Titanward: Unbroken March.
Runs move through a clear Journey: Regular → Ritual Siege → Morvessa → Regular → Phalanx → Endless. Regular stages add killing-spree payouts and Altars of Peril that seal a swarm arena and raise lasting danger for better rewards; Ritual Siege keeps granting Active Ability Drafts as long as you keep earning Insight; each new stage restores health and readies cooldowns while preserving earned build progress before the final Endless survival push.
Key Features
At a glance
- 14 evolving weapons — most auto-fire, while Titanward strikes through Dash. Weapons evolve into manual ultimates, then continue growing through mastery upgrades that change cooldowns, durations, projectiles, impact, and behavior.
- Active abilities with real impact — four equipped abilities at a time, with crowd control, mobility, healing, burst damage, and survival tools that can be earned, upgraded, and timed to turn dangerous moments into openings. Frost Nova, Void Pull, Earthspikes, Blink, Dragon Breath, Blood Pact, and more.
- Act-based Journey structure — Regular → Ritual Siege → Morvessa → Regular → Phalanx → Endless. Each stage type demands something different from your build.
- The Trial of Ascension — fly through eight descending rune rings with free aerial Power Rush and rescue updrafts for missed rings. On the return flight a shockwave pushes enemies toward the rim; success halves Ritual-enemy speed for the rest of the stage.
- Rewarding build drafting — weapon upgrades, passive items, ability upgrades, wheel rewards, beacon choices, and optional trials compound across a run.
- The Giantforge — a forge between stages selling enhancements bound to individual weapons, three independently rolled offers a visit and rerollable as often as you can afford. Every card shows the exact values it rolled, and those are the values you keep. Twenty-eight Legendaries — a Core and an Ultimate transformation per weapon — change how that weapon fights. Some enhancements trade a permanent slice of maximum health for their power, capped at 40% across a run.
- Power Rush traversal — Dash and Power Rush share Power Charges. Steer a Rush across slopes or dive from the air; it grants no invulnerability. Giantstride builds sustained forward speed up to twice base pace. Human Catapult and Ascension provide dedicated flight.
- Killing-spree rewards and danger escalation — explosive streaks bank bonus XP and gold, while Altars of Peril each add 20 lasting Journey Peril, up to 200, and a swarm encounter with a guaranteed chest on victory.
- Procedural fantasy biomes — seasonal forests (winter, summer, autumn), swamps, deserts, mountains, and volcanic terrain, with curated lighting, weather and natural dusk transitions. Every biome shares the enemy roster and five world-giant families. The Elder Mire hosts Ritual stages and Morvessa; Jadefall Spires hosts Phalanx; Redstone Expanse is exclusive to Endless.
- Endless Mode finale — Redstone Expanse begins at Peril 200 after Phalanx, adding 20 Peril and a Bone Shambler Surge every 40 active seconds. Results track survival time, kills and highest threat.
- Full controller support — both sticks live at once, mobility on the triggers, abilities on the face and bumper buttons, ultimates on the D-pad, and fully pad-navigable menus. Prompts follow the controller you pick up — Xbox, PlayStation, or Steam Deck — and switch back the moment you touch the keyboard.
- No microtransactions — single-purchase game.
Key Art
Official artwork
Additional formats
Steam Store Capsules
Store page assets
Steam Library Assets
Library capsules & branding
Event Assets
Covers & promotional art
Creator Assets
Best files for thumbnails & stream art
If you're making a YouTube thumbnail, stream card, or simple coverage art, start with these: a high-resolution background, a transparent logo, and the ready-made event covers.
Backgrounds
Thumbnail-ready key art
Use these as the main image base for thumbnails, cover cards, and simple stream graphics.
Transparent logo
Drop-in branding for overlays
Use this when you want the game logo on top of your own thumbnail or stream art composition.
Ready-made art
Event / cover images
Use these if you want a fast promo image without building a custom thumbnail layout from scratch.
Brand Colors
Primary palette
#F6EEE1
Parchment Cream
#0B0B0C
Charcoal Black
#C8983A
Warm Gold
#6B9AC8
Sky Blue
Assets & Contact
Need more material?
Use the download links throughout the page to access the current asset set. More screenshots and additional assets will be added as they are approved for public use.
For press inquiries, review requests, or creator outreach:
press@evercleargames.com