In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

Press Kit

Where Giants Fall Steam store key art

A 3D top-down fantasy bullet-heaven action roguelite for PC and Steam Deck, built around survivors-like build growth, movement-first combat, evolving auto-fire weapons, active abilities to earn and upgrade, and structured runs through procedural biomes.

Platforms PC (Steam), Steam Deck
Status In development
Typical Run 30–60 min per run
Release Coming soon
Developer
Everclear Games
Title
Where Giants Fall
Genre
3D top-down fantasy bullet-heaven action roguelite
Engine
Unity
Website
evercleargames.com

Reveal Trailer

Official trailer

The official Where Giants Fall reveal trailer is available on YouTube and can be embedded or linked in announcement coverage.

Game Description

Short

Fight through procedural fantasy biomes in a 3D top-down bullet-heaven roguelite with survivors-like build growth. Upgrade auto-fire weapons, earn and upgrade active abilities, unlock ultimates, defeat bosses, and push into Endless Mode.

Medium

Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, movement-first combat, and the thrill of turning a fragile run into overwhelming power. Weapons auto-fire and grow through 10-level upgrade tracks, ending in manual ultimates such as Astral Fangs: Starfang Tempest and Manaburst: Singularity. Active abilities add mobility, healing, crowd control, burst damage, and survival tools on top of the auto-fire core, and optional trials let you earn new abilities or upgrade the ones you already have. Runs move through regular stages, Ritual Sieges, boss-biome encounters like Phalanx and Morvessa, Mother of Dread, and an Endless Mode finale built to test how far the build can carry you.

Long

Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite where movement, upgrade choices, and active ability timing decide whether a fragile run stalls out or becomes unstoppable.

Weapons handle the constant pressure automatically, but the strongest moments come from the choices layered on top. Once a weapon reaches level 10, it unlocks a manual ultimate with its own cooldown, turning the weapon bar into a set of timing decisions. Active abilities let you freeze crowds, pull enemies into kill zones, escape danger, heal under pressure, or break elite packs before they overwhelm you, and optional trials can add new abilities or strengthen the ones already in your build. Weapon upgrade tracks, passive items, upgrade drafts, beacons, and wheel rewards combine to give each run a different shape.

Weapon Ultimates

Current weapon ultimates include Astral Fangs: Starfang Tempest, Manaburst: Singularity, Chain Lightning: Tempest Ascension, Frostwave: Glacial Wall, Golden Gun: King's Judgment, Grenade: Carpet Bombardment, Machine Gun: Bullet Frenzy, Plague Spitter: Pandemic Protocol, Razor Shuriken: Shuriken Tempest, Demonlash: Maw of Ruin, and Ancient Spirits: Ancestral Storm.

Runs move through a clear rhythm: survive a regular stage, disrupt a Ritual Siege before its dormant giant grows too strong, bring down a boss, then repeat across different biomes with rising pressure. Giants and minibosses appear throughout the run. After the final boss, the run shifts into Endless Mode, where the goal is to survive as long as possible.

Key Features

At a glance

  • Auto-fire weapons with deep upgrade tracks — weapons evolve through 10-tier upgrade paths; at level 10 they unlock manual ultimates with cooldowns.
  • Active abilities with real impact — crowd control, mobility, healing, burst damage, and survival tools that can be earned, upgraded, and timed to turn dangerous moments into openings. Frost Nova, Void Pull, Earthspikes, Blink, Dragon Breath, Blood Pact, and more.
  • Act-based run structure — regular stages, Ritual Siege escalation with awakening Giants, boss encounters, then Endless. Each stage type demands something different from your build.
  • Rewarding build drafting — weapon upgrades, passive items, ability upgrades, wheel rewards, beacon choices, and optional trials compound across a run.
  • Procedural fantasy biomes — seasonal forests (winter, summer, autumn), swamps, deserts, mountains, and volcanic terrain, each with curated lighting and enemy mixes.
  • Endless Mode finale — escalating enemies, elite promotions, and run-completion scoring after the final boss, with leaderboards planned for launch.
  • No microtransactions — single-purchase game.

Key Art

Official artwork

Additional formats

Logos

Brand marks

Steam Store Capsules

Store page assets

Steam Library Assets

Library capsules & branding

Event Assets

Covers & promotional art

Creator Assets

Best files for thumbnails & stream art

If you're making a YouTube thumbnail, stream card, or simple coverage art, start with these: a high-resolution background, a transparent logo, and the ready-made event covers.

Backgrounds

Thumbnail-ready key art

Use these as the main image base for thumbnails, cover cards, and simple stream graphics.

Transparent logo

Drop-in branding for overlays

Use this when you want the game logo on top of your own thumbnail or stream art composition.

Ready-made art

Event / cover images

Use these if you want a fast promo image without building a custom thumbnail layout from scratch.

Screenshots

Latest gameplay capture set

Current gameplay screenshots from active development builds.

Brand Colors

Primary palette

#F6EEE1

Parchment Cream

#0B0B0C

Charcoal Black

#C8983A

Warm Gold

#6B9AC8

Sky Blue

Assets & Contact

Need more material?

Use the download links throughout the page to access the current asset set. More screenshots and additional assets will be added as they are approved for public use.

For press inquiries, review requests, or creator outreach:
press@evercleargames.com