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Weapon

Ancient Spirits

Spectral Ward / Close-Range Control

A close-range spectral ward that shoves back regular enemies and protects your personal space.

Ancient Spirits now plays as a defensive spectral ward around the player. Spirits push regular enemies away, affect elites less, and leave minibosses and bosses standing their ground.

Current build preview: This page shows how Ancient Spirits plays in the current build. Balance, visuals, upgrade details, and presentation may still change over time.
Ancient Spirits
Auto-fire weapon Spectral Ward / Close-Range Control
10 Current levels shown
Level 10 Ultimate capstone

Baseline

What it starts with

  • Base Damage: 225
  • Cadence: 0.2s
  • Range: 2.5m
  • Spirit Radius: 0.715m

Weapon track

Current progression from pickup to ultimate

Level 1 Rare

Ancient Spirits

Invoke ancestral spirits that ward the space around you and push regular enemies away.

Level 2 Common

More Spirits

Another spirit joins your spectral orbit.

+1 Spirit

Level 3 Common

Faster Orbit

Your spirits whirl faster around you.

+50% Orbit Speed

Level 4 Common

Faster Orbit

The haunting quickens, carving a deadlier orbit.

+20% Orbit Speed

Level 5 Common

Angrier Spirits

Each spectral pass lands with heavier force.

+25% Spirit Damage

Level 6 Common

More Spirits

Another ancestral spirit joins the ring.

+1 Spirit

Level 7 Common

Sharpened Haunting

Spectral strikes find vital weak points more often.

+20% Crit Chance

Level 8 Common

Faster Orbit

The storm of spirits spins ever faster.

+20% Orbit Speed

Level 9 Common

More Spirits

A final spirit joins your haunting host.

+1 Spirit

Level 10 Legendary

Ancestral Maelstrom

Send giant spectral orbs spiraling outward around you while the normal spirits remain active.