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Weapon

Crimson Reavers

Returning Axes / Lane Cutting

Returning axes that carve out, then rip back through the horde as you reposition.

Crimson Reavers rewards movement after the throw. Axes cut outward, then home back to your current position, letting you drag the return path through dense packs instead of standing still and waiting for damage.

Current build preview: This page shows how Crimson Reavers plays in the current build. Balance, visuals, upgrade details, and presentation may still change over time.
Crimson Reavers
Auto-fire weapon Returning Axes / Lane Cutting
10 Current levels shown
Level 10 Ultimate capstone

Baseline

What it starts with

  • Returning axe weapon
  • Damages on the throw and return
  • Return path follows your current position

Weapon track

Current progression from pickup to ultimate

Level 1 Rare

Crimson Reavers

Throw crimson axes that carve outward, then return to your current position and damage enemies again on the way back.

Level 2 Common

Sharper Reavers

Returning blades bite harder through the frontline.

+Damage

Level 3 Common

Wider Throw

Axes spread into a broader cutting lane before they return.

+Throw Width

Level 4 Common

Extra Axe

Add another axe to each volley.

+1 Axe per Cast

Level 5 Common

Faster Recovery

The axe pattern comes back online sooner between throws.

-Cooldown

Level 6 Common

Crimson Edge

The reavers hit harder on both the outbound and returning cuts.

+Damage

Level 7 Common

Critical Return

Returning axes find weak points more often as they rip back through the pack.

+Crit Chance on Return

Level 8 Common

Longer Carve

Axes travel farther before turning back toward you.

+Range

Level 9 Common

Final Reaver

A final axe joins the pattern, thickening both the throw and return lanes.

+1 Axe per Cast

Level 10 Legendary

Crimson Guillotine

Fire a focused forward flurry of axes through a narrow cutting lane, with guaranteed critical hits on both outbound and returning strikes. Holds 3 charges that recover one at a time.