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Weapon

Crimson Reavers

Wounding Axes / Bleed Stacking

Axes deepen bleeding wounds; Crimson Guillotine gathers them into one execution.

Throw brutal axes, one after another, that open bleeding wounds. Every follow-up axe tears the wound wider; upgrades add axes, blood that sprays through the victim, ruptures at maximum Bleed and bursts when the wounded fall.

Development snapshot: This page shows how Crimson Reavers plays in the v0.70 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Crimson Reavers
Auto-fire weapon Wounding Axes / Bleed Stacking
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 170
  • Cadence: 1.08s
  • Range: 15m
  • Shots/Cycle: 1
  • Projectile Speed: 30
  • Crit Chance: 2.5%
  • Damage Variance: 10%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Crimson Reavers

Throw brutal axes that open bleeding wounds in their victims and slow them.

Level 2 Common

Bloodletting

Axes tear open existing wounds, instantly dealing 45% of the target's Bleed damage per second.

Level 3 Common

Twin Reavers

+1 Axe per attack. The axes leave one after another.

Level 4 Common

Arterial Spray

Axes striking a Bleeding enemy spray blood through it, dealing 35% Axe damage to enemies behind it.

Level 5 Common

Deep Wounds

Each Bleed stack deals 24% Axe damage per second, up from 18%.

Level 6 Common

Triple Reavers

+1 Axe per attack. The salvo quickens.

Level 7 Common

Bloodburst

Bleeding enemies burst on death, dealing 25% Axe damage plus 7% per Bleed stack nearby.

Level 8 Common

Open Arteries

Maximum Bleed stacks +2. The axe that fills a wound ruptures it for 100% Axe damage.

Level 9 Common

Red Harvest

Throw a fourth axe as the Reaver salvo accelerates.

Level 10 Legendary

Crimson Guillotine

Gain 3 Guillotine strikes with 50% increased critical chance, +10% damage per Bleed stack and a shockwave.

Level 11 Rare

Blood-Wound Clock

Crimson Guillotine charges recover faster.

Level 12 Rare

Deep Reserves

Gain +1 Crimson Guillotine charge.

Level 13 Rare

Headsman's Edge

Crimson Guillotine grows larger and its primary strike deals 750% Axe damage.

Level 14 Rare

Carved for Death

Guillotine survivors are Condemned for 5s. Each Reaver axe tears the wound open for 30% Axe damage.

Level 15 Legendary

Final Sentence

Crimson Guillotine deals all remaining Bleed damage at once, then restores maximum Bleed stacks.