Crimson Reavers
Throw a brutal crimson axe. It buries itself in the first enemy it reaches; survivors bleed and are slowed.
Survivors Bleed and are Hamstrung
Wounding Axes / Bleed Stacking
Heavy axes bury themselves in the horde, stack bleeding wounds, and cash them all out with Crimson Guillotine.
Throw a brutal crimson axe that buries itself in the first enemy it reaches. Survivors bleed and are hamstrung; upgrades add more axes, deeper wounds, and bursts of blood when the wounded fall.
Baseline
Weapon track
Throw a brutal crimson axe. It buries itself in the first enemy it reaches; survivors bleed and are slowed.
Survivors Bleed and are Hamstrung
A heavier head bites deeper on impact.
+25% Axe Impact Damage
A second axe leaves your hand with the first.
+1 Axe per Cast (2 total)
The axes carry further before they fall.
+25% Axe Range
Your wounds cut deeper and bleed harder.
Bleed Damage 18% -> 24% of Impact Damage per second, per stack
Three axes now fly with every throw.
+1 Axe per Cast (3 total)
Bleeding enemies burst apart when they fall, spraying everything nearby.
Bleeding enemies explode on death for 50% Axe Damage in 2.25m
Wounds keep opening long past where they should close.
Maximum Bleed Stacks 5 -> 7
A fourth axe joins the throw.
+1 Axe per Cast (4 total)
Unleash a single enormous execution axe that hits harder the more its target is already bleeding.
Ultimate: 450% Axe Damage, guaranteed critical, +10% per Bleed stack, 4m shockwave
The blood on the blade dries faster between executions.
Guillotine Charge Recovery 6s -> 5s
You carry one more execution with you.
Maximum Guillotine Charges 3 -> 4
The executioner's edge falls with terrible finality.
Guillotine Primary Damage 450% -> 600% Axe Damage
Survivors of the block are marked, and every reaver finds the mark.
Survivors take +20% damage from Crimson Reavers for 5s
The Guillotine cashes out every wound at once, then opens them all again.
Guillotine instantly deals 100% of the target's remaining Bleed damage, then re-applies maximum Bleed