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Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

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Weapon

Fireball

Fireball / Sunfall / AoE

Ground-skimming fireballs pierce packed enemies before calling down Sunfall and its Second Dawn.

Hurl searing fireballs that skim the ground and pierce through packed enemies.

Current build preview: This page shows how Fireball plays in the current v0.61 build. Balance, visuals, upgrade details, and presentation may still change over time.
Fireball
Auto-fire weapon Fireball / Sunfall / AoE
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 72
  • Cadence: 1.35s
  • Range: 16m
  • Shots/Cycle: 1
  • Projectile Speed: 22
  • Crit Chance: 8%
  • Damage Variance: 10%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Fireball

Launch searing fireballs that skim the ground and pierce through packed enemies.

Unlock Fireball.

Level 2 Common

Hotter Flame

Your fireballs burn brighter, hitting harder on impact.

Fireball damage increased.

Level 3 Common

Long Fuse

Fireballs fly farther before fading out.

Fireballs travel farther.

Level 4 Common

Kindling

Enemies struck by Fireball keep burning for a short time.

Hits ignite enemies.

Level 5 Common

Twin Embers

Cast two Fireballs at once.

Throw 2 Fireballs per attack.

Level 6 Common

Combustion

Each enemy a Fireball pierces feeds the flame, making later hits stronger.

Pierces build damage and size.

Level 7 Common

Accelerant

Fireballs fly faster and recharge sooner.

Faster Fireballs, quicker attacks.

Level 8 Common

Backdraft

A Fireball that tears through enough enemies bursts when it ends.

After 4 pierces, Fireball explodes.

Level 9 Common

Conflagration

Cast three Fireballs, each seeking a strong line through the horde.

Throw 3 Fireballs per attack.

Level 10 Legendary

Sunfall

Face the horde and launch a massive guaranteed-critical sun every 12 seconds. Extra Fireball projectiles add more suns, cast 0.2 seconds apart in a wider forward fan.

Ultimate: Sunfall always crits; +projectiles add widely fanned suns; 12s cooldown.

Level 11 Rare

Falling Sooner

The false sun learns impatience.

Sunfall cooldown is reduced by 15%, allowing the ultimate meteor barrage to be cast more often.

Level 12 Rare

Wider Sun

Daylight swells beyond its ordained horizon.

Each falling sun scorches 20% more ground, widening the whole barrage.

Level 13 Rare

Twin Corona

The corona fractures into a deliberate constellation.

Sunfall calls down 25% more suns.

Level 14 Rare

Solar Pressure

Nothing beneath the falling star escapes unchanged.

Every Sunfall impact deals 15% more damage. Ordinary fireballs are unchanged.

Level 15 Legendary

Second Dawn

One sunset is no longer enough.

After Sunfall, a delayed second sun falls for 150% damage with 35% greater radius.