Fireball
Launch searing fireballs that skim the ground and pierce through packed enemies.
Unlock Fireball.
Fireball / Sunfall / AoE
Ground-skimming fireballs pierce packed enemies before calling down Sunfall and its Second Dawn.
Hurl searing fireballs that skim the ground and pierce through packed enemies.
Baseline
Weapon track
Launch searing fireballs that skim the ground and pierce through packed enemies.
Unlock Fireball.
Your fireballs burn brighter, hitting harder on impact.
Fireball damage increased.
Fireballs fly farther before fading out.
Fireballs travel farther.
Enemies struck by Fireball keep burning for a short time.
Hits ignite enemies.
Cast two Fireballs at once.
Throw 2 Fireballs per attack.
Each enemy a Fireball pierces feeds the flame, making later hits stronger.
Pierces build damage and size.
Fireballs fly faster and recharge sooner.
Faster Fireballs, quicker attacks.
A Fireball that tears through enough enemies bursts when it ends.
After 4 pierces, Fireball explodes.
Cast three Fireballs, each seeking a strong line through the horde.
Throw 3 Fireballs per attack.
Face the horde and launch a massive guaranteed-critical sun every 12 seconds. Extra Fireball projectiles add more suns, cast 0.2 seconds apart in a wider forward fan.
Ultimate: Sunfall always crits; +projectiles add widely fanned suns; 12s cooldown.
The false sun learns impatience.
Sunfall cooldown is reduced by 15%, allowing the ultimate meteor barrage to be cast more often.
Daylight swells beyond its ordained horizon.
Each falling sun scorches 20% more ground, widening the whole barrage.
The corona fractures into a deliberate constellation.
Sunfall calls down 25% more suns.
Nothing beneath the falling star escapes unchanged.
Every Sunfall impact deals 15% more damage. Ordinary fireballs are unchanged.
One sunset is no longer enough.
After Sunfall, a delayed second sun falls for 150% damage with 35% greater radius.