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Weapon

Grenade

Explosive / AoE / Control

Timed explosives that break up dense waves and escalate into full bombardment.

Grenade gives you repeatable splash pressure from early on, then layers in radius, extra throws, shrapnel, stun, and burning aftermath for broad pack control.

Work in progress: This entry reflects the current implementation. Balance, effects, names, visuals, progression, and even the number of levels may change during development.
Grenade
Auto-fire weapon Explosive / AoE / Control
10 Current levels shown
Level 10 Ultimate capstone

Baseline

What it starts with

  • Base Damage: 55
  • Cadence: 1s
  • Range: 8m
  • Explosion Radius: 3m

Weapon track

Current progression from pickup to ultimate

Level 1 Rare

Grenade

Hurl explosive charges that blast clusters of enemies apart.

Level 2 Common

Bigger Boom

Each explosion lands with heavier force.

+25% Explosion Damage

Level 3 Common

Larger Blast

Your blasts engulf a wider patch of ground.

+20% Explosion Radius

Level 4 Common

Extra Grenade

Toss an extra grenade with every volley.

+1 Grenade per Cast

Level 5 Common

Faster Reload

Fuses cycle faster, keeping the bombardment relentless.

-20% Cooldown

Level 6 Common

Demolition Charge

Your charges hit harder and detonate larger.

+30% Damage and Radius

Level 7 Common

Shrapnel Burst

Explosions burst into shrapnel that tears through survivors.

6 Shrapnel for 30% Damage

Level 8 Common

Concussive Blast

Blasts leave enemies reeling in the aftermath.

0.4s Stun, 0.2s vs Elites/Bosses

Level 9 Common

Shellshocked

The detonation leaves a punishing burn and slow behind.

20% Slow + 10% Burn DPS for 3s

Level 10 Legendary

Carpet Bombardment

Unleash a critical carpet bombardment that blankets the battlefield in explosions.