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Weapon

Ironhail Rockets

Rocket Barrage / AoE / Control

Arcing rockets that land exactly on impact and build into a deliberate saturation barrage.

Ironhail Rockets replaces the old Grenade presentation with higher arcs, cleaner ground impacts, larger blasts, and stronger audio. It keeps the reliable splash role while making every rocket easier to read in motion.

Current build preview: This page shows how Ironhail Rockets plays in the current build. Balance, visuals, upgrade details, and presentation may still change over time.
Ironhail Rockets
Auto-fire weapon Rocket Barrage / AoE / Control
10 Current levels shown
Level 10 Ultimate capstone

Baseline

What it starts with

  • Base Damage: 55
  • Cadence: 1s
  • Range: 8m
  • Explosion Radius: 3m

Weapon track

Current progression from pickup to ultimate

Level 1 Rare

Ironhail Rockets

Launch arcing rockets that blast clusters apart and explode exactly when they hit the ground.

Level 2 Common

Bigger Boom

Each explosion lands with heavier force.

+25% Explosion Damage

Level 3 Common

Larger Blast

Your blasts engulf a wider patch of ground.

+20% Explosion Radius

Level 4 Common

Extra Rocket

Add another rocket to each volley.

+1 Rocket per Cast

Level 5 Common

Faster Reload

Fuses cycle faster, keeping the bombardment relentless.

-20% Cooldown

Level 6 Common

Demolition Charge

Your charges hit harder and detonate larger.

+30% Damage and Radius

Level 7 Common

Shrapnel Burst

Explosions burst into shrapnel that tears through survivors.

6 Shrapnel for 30% Damage

Level 8 Common

Concussive Blast

Blasts leave enemies reeling in the aftermath.

0.4s Stun, 0.2s vs Elites/Bosses

Level 9 Common

Shellshocked

The detonation leaves a punishing burn and slow behind.

20% Slow + 10% Burn DPS for 3s

Level 10 Legendary

Saturation Bombardment

Fire 25 rockets over a slower 1.2-second launch window, each with increased damage before its guaranteed critical hit.