In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

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Weapon

Machine Gun

Directional Fire / Belts / Reload

Face the horde with a 28-round belt; Unleash Hell turns the stream into an Overcharge storm.

Pours physical rounds through a narrow cone wherever you face. Each belt escalates into Redline, then forces a tactical reload.

Development snapshot: This page shows how Machine Gun plays in the v0.70 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Machine Gun
Auto-fire weapon Directional Fire / Belts / Reload
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 42.5
  • Cadence: 0.1s
  • Range: 20m
  • Shots/Cycle: 1
  • Projectile Speed: 62
  • Crit Chance: 5%
  • Damage Variance: 5%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Machine Gun

Fire a stream of rounds wherever you face. Turn to sweep it; each belt ends in a hard reload.

Level 2 Common

Extended Belt

+50% magazine capacity.

Level 3 Common

Combat Reload

Reload 25% faster. The first 5 rounds of each fresh belt hit 15% harder.

Level 4 Common

Reinforced Rounds

+20% Bullet damage.

Level 5 Common

Accelerated Fire

+25% Machine Gun attack speed.

Level 6 Common

Walking Fire

Sustained fire tightens the bullet stream and increases its velocity.

Level 7 Common

Twin Feed

Every 4th firing beat launches an additional round.

Level 8 Common

Armor Shred

Repeated hits make enemies take +5% Machine Gun damage, stacking up to 5 times.

Level 9 Common

Redline

The final third of each belt fires 35% faster. Every 3rd round becomes a high-damage Hot Tracer.

Level 10 Legendary

Unleash Hell

For 5s, no reloads: 3 rounds per beat at +100% attack speed, one in a wild spray. Rounds deal 40-224% damage; spikes pierce.

Level 11 Rare

Rapid Reengagement

Unleash Hell cooldown reduced by 15%.

Level 12 Rare

Extended Damnation

Unleash Hell lasts 25% longer.

Level 13 Rare

Bullet Wall

Unleash Hell fires +1 bullet lane per firing beat.

Level 14 Rare

Explosive Tracers

During Unleash Hell, every 30th round becomes an explosive tracer dealing 225% damage nearby.

Level 15 Legendary

Redline Protocol

Unleash Hell accelerates into Redline: its final moments fire 60% faster through a tighter, hotter stream.