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Weapon

Plague Spitter

Poison / Priority Finisher

Toxic shots spread poison, then Terminal Strain turns prepared targets into priority victims.

Toxic projectiles stack escalating poison. Poisoned enemies spread contagion on death, and the Terminal Strain ultimate carves a venomous skull-slash that dooms priority targets.

Current build preview: This page shows how Plague Spitter plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Plague Spitter
Auto-fire weapon Poison / Priority Finisher
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 6
  • Cadence: 0.9s
  • Range: 12m
  • Shots/Cycle: 1
  • Projectile Speed: 20
  • Crit Chance: 5%
  • Damage Variance: 100%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Plague Spitter

Spit virulent shots that poison enemies and spread contagion through the pack.

Level 2 Common

Virulent Strain

Poison burns hotter in every infected target.

+25% Poison DPS

Level 3 Common

Lingering Infection

The sickness clings longer before it fades.

+40% Poison Duration

Level 4 Common

Wider Contagion

Contagion leaps farther when infection erupts.

+4m Contagion Radius

Level 5 Common

Corrosive Formula

Your venom cripples enemies as it spreads.

Poisoned Enemies: 20% Slow

Level 6 Common

Toxic Payload

Each attack spits an extra toxic shot.

+1 Projectile per Cast

Level 7 Common

Compounding Sickness

Infection stacks into a far deadlier plague.

Poison Stacks to 5, +25% Damage

Level 8 Common

Death Bloom

Dying victims burst into toxic clouds.

Poisoned Deaths Spawn Toxic Cloud

Level 9 Common

Hypercontagion

The plague leaps through even more nearby hosts.

Poisoned Deaths Spread to 2 Enemies

Level 10 Legendary

Terminal Strain

Condense the plague into a venomous skull-slash that dooms priority targets.

Ultimate: Frontal slash applies 10s Terminal Strain

Level 11 Rare

Eager Infection

The diagnosis arrives before the symptoms.

Terminal Strain cooldown improves from 36s to 30s.

Level 12 Rare

Extended Prognosis

The sentence lingers for twelve measured seconds.

Terminal Strain lingers from 10s to 12s.

Level 13 Rare

Perfect Incubation

Every poison stack becomes a more certain prognosis.

Scaling becomes +10% per poison stack and +25% at maximum stacks; strongest refresh wins.

Level 14 Rare

Host Succession

When one host falls, the strain chooses exactly one heir.

If the host dies early, the strain leaps once to the strongest enemy nearby, keeping the time it has left.

Level 15 Legendary

Fatal Diagnosis

Death and expiry share one final toxic conclusion.

On death or expiry, detonate once in a small area for damage equal to 3s of active DPS.