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Weapon

Razor Shuriken

Ricochet / Bleed / Splitting

Slow razor shuriken ricochet, bleed, split, and erupt into a mastery-driven Tempest.

Slow-moving razor-edged shuriken that ricochet between enemies. Each upgrade adds more bounces, bleed, and split mechanics.

Current build preview: This page shows how Razor Shuriken plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Razor Shuriken
Auto-fire weapon Ricochet / Bleed / Splitting
15 Weapon levels shown
Ultimate Unlocks through weapon evolution, then keeps scaling

Baseline

What it starts with

  • Base Damage: 80
  • Cadence: 0.8s
  • Range: 15m
  • Shots/Cycle: 1
  • Projectile Speed: 9.6
  • Crit Chance: 5%
  • Damage Variance: 100%

Weapon track

Current progression from pickup through Ultimate Ascended

Level 1 Rare

Razor Shuriken

Throw razor-edged shuriken that ricochet through clustered enemies. level.

Level 2 Common

Honed Edge

Each spinning blade cuts deeper.

+25% Shuriken Damage

Level 3 Common

Trick Ricochet

Your shuriken bounce one more time before falling.

+1 Ricochet (3 Total)

Level 4 Common

Accelerated Impact

The blades fly faster and strike sooner.

+20% Projectile Speed

Level 5 Common

Escalating Impact

Every ricochet gathers deadlier momentum.

+10% Damage per Bounce

Level 6 Common

Fan of Blades

Throw an extra shuriken with each cast.

2 Shuriken per Cast

Level 7 Common

Serrated Spin

Serrated edges leave enemies bleeding after the hit.

Bleed: 15% Base Damage per Second for 3s

Level 8 Common

Piercing Wind

Shuriken punch through one target before the ricochet begins.

Pierce 1 Enemy Before Ricochet

Level 9 Common

Frenzied Deflection

Spent blades split into smaller killers at the end of their chain.

Split into 2 Mini Shuriken on Final Bounce

Level 10 Legendary

Shuriken Tempest

Unleash a shuriken tempest that ricochets through the battlefield without mercy.

Level 11 Rare

Swift Tempest

The storm folds time around its edge.

Shuriken Tempest cooldown -15%.

Level 12 Rare

Thickening Storm

More steel occupies the same controlled sky.

The ultimate hurls 25% more shuriken.

Level 13 Rare

Infinite Momentum

Every rebound sharpens the next.

Ultimate shuriken gain 2 ricochets and 15% damage per bounce.

Level 14 Rare

Splinterstorm

The final edge breaks into three lesser hunters.

Final bounces create 3 mini-shuriken; ultimate minis gain 1 ricochet and cannot split again.

Level 15 Legendary

Killing Convergence

Every surviving edge agrees on one final target.

At the end, active ultimate shuriken strike the highest-health target for 150% damage, then expire.