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10s cooldown

Blink

Mobility / Escape

A teleport escape that becomes a double-charge stun-and-knockback tool.

Blink starts as clean repositioning and ends as a high-tempo mobility engine with charges, stronger crowd disruption, and lane-clearing control.

Work in progress: This entry reflects the current implementation. Balance, effects, names, visuals, progression, and even the number of levels may change during development.
Blink
Active ability Mobility / Escape
5 Current levels shown
10s Base cooldown

Ability levels

Current five-level progression

Level 1

Level 1

16m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7m radius for 1s.

Level 2

Level 2

20m teleport, 0.45s invulnerability, 1 charge. After each blink, gain +50% movement speed for 3s. Start and end stuns scale to 10m for 1.5s.

Level 3

Level 3

22m teleport, 0.6s invulnerability, 2 charges. Start and end stuns scale to 13m for 2s.

Level 4

Level 4

24m teleport, 0.75s invulnerability, 2 charges, faster 8s charge recovery. Start and end stuns scale to 15m for 2.5s.

Level 5

Level 5

26m teleport, 0.9s invulnerability, 2 charges, 7s charge recovery. Start and end stuns scale to 18m for 3s, and both points also fire the escape-lane knockback burst.