Level 1
16m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7m radius for 1s.
Mobility / Escape
A teleport escape that becomes a double-charge stun-and-knockback tool.
Blink starts as clean repositioning and ends as a high-tempo mobility engine with charges, stronger crowd disruption, and lane-clearing control.
Ability levels
16m teleport, 0.35s invulnerability, 1 charge. Start and arrival points each stun enemies in a 7m radius for 1s.
20m teleport, 0.45s invulnerability, 1 charge. After each blink, gain +50% movement speed for 3s. Start and end stuns scale to 10m for 1.5s.
22m teleport, 0.6s invulnerability, 2 charges. Start and end stuns scale to 13m for 2s.
24m teleport, 0.75s invulnerability, 2 charges, faster 8s charge recovery. Start and end stuns scale to 15m for 2.5s.
26m teleport, 0.9s invulnerability, 2 charges, 7s charge recovery. Start and end stuns scale to 18m for 3s, and both points also fire the escape-lane knockback burst.