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22s cooldown

Chrono Veil

Time Slow / Mobility / Utility

Slow time, steal windows of safety, then replay abandoned timelines.

Slow time for 4 seconds and gain movement speed.

Current build preview: This page shows how Chrono Veil plays in the current v0.61 build. Balance, visuals, upgrade details, and presentation may still change over time.
Chrono Veil
Active ability Time Slow / Mobility / Utility
8 Ability levels shown
22s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

Slow game time to 30% for 4.0s and gain +100% movement speed while active. Shows the Chrono Veil HUD buff with a live real-time countdown and the dedicated flowing time-slow screen effect.

Level 2

Level 2

Veiled Precision grants +10% crit chance while Chrono Veil is active.

Level 3

Level 3

Stolen Window extends the remaining duration by 0.25s per enemy kill while Chrono Veil is active, capped at +3.0s per cast. The HUD timer refreshes immediately when the duration extends.

Level 4

Level 4

Zero Hour makes dashes consume no dash charges while Chrono Veil is active. The player is invulnerable only during the dash itself, and each dash fires a quick 6m shove-ring that knocks nearby enemies back 10m. All dash overrides end immediately with the veil.

Level 5

Level 5

Timebreak fires once when Chrono Veil ends, after any Stolen Window extension, dealing 180 damage and 14m knockback in a 12m radius around the player with a larger gold-blue snapback ring.

Level 6 Legendary

Temporal Echoes

Weapon hits repeat after a short delay for reduced damage, with a per-target interval and a replay cap. Echoes run on the player so ending the veil does not cancel queued repeats.

Level 7 Legendary

Stolen Future

Kills bank a capped number of time shards. The shards launch at nearby living enemies immediately before Timebreak, distributing across available targets instead of silently discarding excess shards.

Level 8 Legendary

Paradox Loop

Chrono Veil records bounded movement samples and weapon-hit positions, then replays that abandoned timeline after the veil ends while the real player remains free.