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22s cooldown

Blood Pact

Survival / Sustain

Dark lifesteal that evolves into shield conversion and a detonating blood nova.

Blood Pact rewards aggression. It converts dealt damage into healing, then later turns overheal into a protective ward that can explode back into nearby enemies.

Work in progress: This entry reflects the current implementation. Balance, effects, names, visuals, progression, and even the number of levels may change during development.
Blood Pact
Active ability Survival / Sustain
5 Current levels shown
22s Base cooldown

Ability levels

Current five-level progression

Level 1

Level 1

4s duration, 2% lifesteal, enlarged 1.8x darkness aura VFX.

Level 2

Level 2

5s duration, 3% lifesteal.

Level 3

Level 3

6s duration, 4% lifesteal.

Level 4

Level 4

7s duration, 5% lifesteal. Overheal generated during Blood Pact becomes a temporary shield capped at 25% max HP.

Level 5

Level 5

8s duration, 6% lifesteal, shield cap increased to 35% max HP. When the ward expires or breaks, it detonates based on stored shield value and knocks nearby enemies away.