Level 1
4s duration, 2% lifesteal, enlarged 1.8x darkness aura VFX.
Survival / Sustain
Dark lifesteal that evolves into shield conversion and a detonating blood nova.
Blood Pact rewards aggression. It converts dealt damage into healing, then later turns overheal into a protective ward that can explode back into nearby enemies.
Ability levels
4s duration, 2% lifesteal, enlarged 1.8x darkness aura VFX.
5s duration, 3% lifesteal.
6s duration, 4% lifesteal.
7s duration, 5% lifesteal. Overheal generated during Blood Pact becomes a temporary shield capped at 25% max HP.
8s duration, 6% lifesteal, shield cap increased to 35% max HP. When the ward expires or breaks, it detonates based on stored shield value and knocks nearby enemies away.