Level 1
8 m radius, guaranteed critical hit, 350 base damage before crit scaling, 1.5s regular-enemy stun.
Lightning / Burst / Stun
Crack the sky ahead with critical lightning, stormbrands, and advancing final strikes.
Crack the sky ahead with a charged blue thunderstrike, critically damaging all enemies caught in the blast and stunning regular foes.
Ability levels
8 m radius, guaranteed critical hit, 350 base damage before crit scaling, 1.5s regular-enemy stun.
+25% area → 10 m radius (damage and stun unchanged).
+0.5s stun → 2.0s on regular enemies only (radius unchanged).
+35% damage → 472.5 base damage (radius/stun unchanged).
Aftershock capstone: 0.45s after the primary impact a second shockwave snaps through the same point for 50% of the current Skybreaker damage (≈236), stuns regular enemies for 0.75s, and replays Shock_ChargedWaveBlue at the same radius because its hit footprint is unchanged. The Aftershock honours the same regular-only stun rule.
After the main bolt, a capped number of reduced strikes hit nearby enemy clusters outside the original blast so the same target group is not redundantly struck.
Struck enemies are branded for the scaled duration. Critical weapon hits on branded enemies release capped chain lightning with scaled range and a per-target trigger interval; ability damage cannot recursively trigger it.
Advancing strikes march through a forward storm corridor, followed by an amplified final bolt and its inherited Aftershock. Each strike lands in sync with its visible thunder impact.