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9s cooldown

Skybreaker

Lightning / Burst / Stun

Crack the sky ahead with critical lightning, stormbrands, and advancing final strikes.

Crack the sky ahead with a charged blue thunderstrike, critically damaging all enemies caught in the blast and stunning regular foes.

Current build preview: This page shows how Skybreaker plays in the current v0.61 build. Balance, visuals, upgrade details, and presentation may still change over time.
Skybreaker
Active ability Lightning / Burst / Stun
8 Ability levels shown
9s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

8 m radius, guaranteed critical hit, 350 base damage before crit scaling, 1.5s regular-enemy stun.

Level 2

Level 2

+25% area → 10 m radius (damage and stun unchanged).

Level 3

Level 3

+0.5s stun → 2.0s on regular enemies only (radius unchanged).

Level 4

Level 4

+35% damage → 472.5 base damage (radius/stun unchanged).

Level 5

Level 5

Aftershock capstone: 0.45s after the primary impact a second shockwave snaps through the same point for 50% of the current Skybreaker damage (≈236), stuns regular enemies for 0.75s, and replays Shock_ChargedWaveBlue at the same radius because its hit footprint is unchanged. The Aftershock honours the same regular-only stun rule.

Level 6 Legendary

Forked Judgment

After the main bolt, a capped number of reduced strikes hit nearby enemy clusters outside the original blast so the same target group is not redundantly struck.

Level 7 Legendary

Stormbrand

Struck enemies are branded for the scaled duration. Critical weapon hits on branded enemies release capped chain lightning with scaled range and a per-target trigger interval; ability damage cannot recursively trigger it.

Level 8 Legendary

Heaven's Descent

Advancing strikes march through a forward storm corridor, followed by an amplified final bolt and its inherited Aftershock. Each strike lands in sync with its visible thunder impact.