Level 1
6.24 m radius, 1.75s freeze, 60% slow.
Control / Freeze
A close-range freeze that splinters, brittles giants, and follows you as Absolute Zero.
Releases a close-range freezing shockwave around the player, freezing nearby enemies and slowing those that resist the freeze.
Ability levels
6.24 m radius, 1.75s freeze, 60% slow.
7.2 m radius, 2.25s freeze, 70% slow.
8.4 m radius, 2.75s freeze, 70% slow. Shatter rider: when the freeze ends, frozen enemies take a delayed shatter burst (200 damage) — chains naturally with damage-on-frozen weapon traits.
9.6 m radius, 3s freeze, 75% slow, stronger shatter burst.
10.4 m radius, 3.25s freeze, 80% slow. Fracture capstone: frozen enemies seed one generation of 2.8m mini-novas, spreading short freezes and damage through clustered packs. Mini-nova VFX use their fully scaled live radius at legendary levels.
Every Shatter releases a capped volley of seeking ice shards. Shards search within the scaled radius, deal scaled damage, and Chill their targets.
Crowd-control-immune enemies receive Brittle instead of Freeze and take increased damage from Nova, Shatter, Fracture mini-novas, and Splintering Ice.
A moving blizzard follows the player. Repeated Chill ticks freeze regular enemies and trigger the inherited Shatter, Fracture, and Splintering Ice effects; all durations, radii, damage, and target tracking are bounded.