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12s cooldown

Frost Nova

Control / Freeze

A close-range freeze that splinters, brittles giants, and follows you as Absolute Zero.

Releases a close-range freezing shockwave around the player, freezing nearby enemies and slowing those that resist the freeze.

Current build preview: This page shows how Frost Nova plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Frost Nova
Active ability Control / Freeze
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

6.24 m radius, 1.75s freeze, 60% slow.

Level 2

Level 2

7.2 m radius, 2.25s freeze, 70% slow.

Level 3

Level 3

8.4 m radius, 2.75s freeze, 70% slow. Shatter rider: when the freeze ends, frozen enemies take a delayed shatter burst (200 damage) — chains naturally with damage-on-frozen weapon traits.

Level 4

Level 4

9.6 m radius, 3s freeze, 75% slow, stronger shatter burst.

Level 5

Level 5

10.4 m radius, 3.25s freeze, 80% slow. Fracture capstone: frozen enemies seed one generation of 2.8m mini-novas, spreading short freezes and damage through clustered packs. Mini-nova VFX use their fully scaled live radius at legendary levels.

Level 6 Legendary

Splintering Ice

Every Shatter releases a capped volley of seeking ice shards. Shards search within the scaled radius, deal scaled damage, and Chill their targets.

Level 7 Legendary

Deep Freeze

Crowd-control-immune enemies receive Brittle instead of Freeze and take increased damage from Nova, Shatter, Fracture mini-novas, and Splintering Ice.

Level 8 Legendary

Absolute Zero

A moving blizzard follows the player. Repeated Chill ticks freeze regular enemies and trigger the inherited Shatter, Fracture, and Splintering Ice effects; all durations, radii, damage, and target tracking are bounded.