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12s cooldown

Human Catapult

Mobility / Slam / Escape

Launch, glide, and crash back down in a shockwave that keeps getting meaner.

Human Catapult is a flashy reposition tool with real payoff. It gives escape, travel, and a strong landing impact that escalates into shockwaves, stun, and terrain control.

Work in progress: This entry reflects the current implementation. Balance, effects, names, visuals, progression, and even the number of levels may change during development.
Human Catapult
Active ability Mobility / Slam / Escape
5 Current levels shown
12s Base cooldown

Ability levels

Current five-level progression

Level 1

Level 1

Launch uses a 2.16 speed multiplier, sustained forward momentum, wingsuit-style airborne presentation, and a 150-damage landing shockwave in a 25m radius.

Level 2

Level 2

1.15x launch power, 250 landing damage.

Level 3

Level 3

1.25x launch power, 400 landing damage. About 0.55s after impact, a second 30m shockwave detonates for another 400 damage.

Level 4

Level 4

1.4x launch power, 500 landing damage in a 30m radius.

Level 5

Level 5

1.55x launch power, 666 landing damage in a 34m radius. The inner impact stuns enemies for 3s and leaves difficult terrain that slows enemies for several seconds.