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12s cooldown

Human Catapult

Mobility / Slam / Siege

Charge, launch, steer a steep wingsuit dive, and crash down like a siege weapon.

Hold to charge a leap, then crash into the marked area with a shockwave.

Development snapshot: This page shows how Human Catapult plays in the v0.70 development snapshot. Balance, visuals, upgrade details, and presentation may still change over time.
Human Catapult
Active ability Mobility / Slam / Siege
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Human Catapult

Hold to charge a leap, then crash into the marked area with a shockwave.

Level 2

Level 2

Stronger launch, faster glide, heavier landing.

Level 3

Level 3

A delayed shockwave erupts after landing.

0.55s delay

Level 4

Level 4

Dive faster and strike a larger area.

Faster launch and glide

Level 5

Level 5

Landing stuns enemies and leaves a slowing crater.

3s stun

Level 6 Legendary

Terminal Velocity

Charge longer and fall faster for up to +65% impact damage and +12% radius.

Level 7 Legendary

Dead-Centre

Land on enemies in the inner 30% of the blast for 2.25x impact damage.

Level 8 Legendary

Titanfall

At 96% charge, pull enemies into a colossal impact and shockwave.