Level 1
5s invulnerability, 1.25x speed for 2s.
Survival / Invulnerability
Temporary invulnerability that stores pressure and replays your path as detonating holy pools.
Envelop yourself in a protective aura, granting temporary invulnerability and increased movement speed.
Ability levels
5s invulnerability, 1.25x speed for 2s.
5s invulnerability, 1.4× speed for 3s (improved scaling baseline).
5.5s invulnerability, 1.5× speed for 4s. Ending pulse rider: when the invulnerability expires, a 9 m pulse knocks enemies away (14 m knockback) and deals 60 damage — punishes anyone who clustered up to wait it out.
6s invulnerability, 1.65x speed for 4.5s, larger ending pulse.
6s invulnerability, 1.8x speed for 5s. Body-check capstone: while phasing, touching enemies damages and knocks them aside on a 0.175s per-target cooldown, then the ending pulse fires at full strength. A following ring shows the exact live body-check radius.
A capped portion of prevented incoming damage is added to the existing ending pulse. Legendary levels combine this with the normal pulse rather than double-proccing two overlapping endings.
A capped number of body-checked enemies become branded and release scaled local phase bursts when the guard ends. Every burst ring uses its hit radius.
A procession of cyan-violet echoes appears along your movement path. Each echo detonates in sequence, then the guard ends with one combined final pulse.