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16s cooldown

Phase Guard

Survival / Invulnerability

Temporary invulnerability that stores pressure and replays your path as detonating holy pools.

Envelop yourself in a protective aura, granting temporary invulnerability and increased movement speed.

Current build preview: This page shows how Phase Guard plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Phase Guard
Active ability Survival / Invulnerability
8 Ability levels shown
16s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

5s invulnerability, 1.25x speed for 2s.

Level 2

Level 2

5s invulnerability, 1.4× speed for 3s (improved scaling baseline).

Level 3

Level 3

5.5s invulnerability, 1.5× speed for 4s. Ending pulse rider: when the invulnerability expires, a 9 m pulse knocks enemies away (14 m knockback) and deals 60 damage — punishes anyone who clustered up to wait it out.

Level 4

Level 4

6s invulnerability, 1.65x speed for 4.5s, larger ending pulse.

Level 5

Level 5

6s invulnerability, 1.8x speed for 5s. Body-check capstone: while phasing, touching enemies damages and knocks them aside on a 0.175s per-target cooldown, then the ending pulse fires at full strength. A following ring shows the exact live body-check radius.

Level 6 Legendary

Resonant Guard

A capped portion of prevented incoming damage is added to the existing ending pulse. Legendary levels combine this with the normal pulse rather than double-proccing two overlapping endings.

Level 7 Legendary

Phase Brand

A capped number of body-checked enemies become branded and release scaled local phase bursts when the guard ends. Every burst ring uses its hit radius.

Level 8 Legendary

Spectral Procession

A procession of cyan-violet echoes appears along your movement path. Each echo detonates in sequence, then the guard ends with one combined final pulse.