Level 1
18 HP/s for 8s. While Rejuvenation is active and you are at full health, gain +50% movement speed.
Heal Over Time / Sustain
A nature aura heal-over-time that rewards staying healthy and bails you out when runs wobble.
Rejuvenation is a layered sustain tool: steady healing, speed while healthy, emergency rescue bursts mid-buff, and finally a damaging renewal pulse at capstone.
Ability levels
18 HP/s for 8s. While Rejuvenation is active and you are at full health, gain +50% movement speed.
28 HP/s for 8s. Full-health movement speed stays at +50%.
36 HP/s for 10s. The first time your HP drops below 35% during the buff, trigger a one-time 200 HP burst heal.
52 HP/s for 11s. Emergency burst threshold rises to 50% with a stronger burst.
68 HP/s for 12s. Emergency burst threshold rises to 60%, full-health movement speed rises to +100%, and periodic pulses damage and slow nearby enemies while the heal runs.