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14s cooldown

Rejuvenation

Heal Over Time / Sustain

A nature aura heal-over-time that rewards staying healthy and bails you out when runs wobble.

Rejuvenation is a layered sustain tool: steady healing, speed while healthy, emergency rescue bursts mid-buff, and finally a damaging renewal pulse at capstone.

Work in progress: This entry reflects the current implementation. Balance, effects, names, visuals, progression, and even the number of levels may change during development.
Rejuvenation
Active ability Heal Over Time / Sustain
5 Current levels shown
14s Base cooldown

Ability levels

Current five-level progression

Level 1

Level 1

18 HP/s for 8s. While Rejuvenation is active and you are at full health, gain +50% movement speed.

Level 2

Level 2

28 HP/s for 8s. Full-health movement speed stays at +50%.

Level 3

Level 3

36 HP/s for 10s. The first time your HP drops below 35% during the buff, trigger a one-time 200 HP burst heal.

Level 4

Level 4

52 HP/s for 11s. Emergency burst threshold rises to 50% with a stronger burst.

Level 5

Level 5

68 HP/s for 12s. Emergency burst threshold rises to 60%, full-health movement speed rises to +100%, and periodic pulses damage and slow nearby enemies while the heal runs.