In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

← Back to the arsenal overview
12s cooldown

Void Pull

Control / Grouping

A dense vortex that commands, relocates, and collapses into seeking void shards.

Create a dark vortex that pulls nearby enemies toward its center for a short duration.

Current build preview: This page shows how Void Pull plays in the current v0.63 build. Balance, visuals, upgrade details, and presentation may still change over time.
Void Pull
Active ability Control / Grouping
8 Ability levels shown
12s Base cooldown

Ability levels

Current ability progression through Legendary Apotheosis

Level 1

Level 1

17.25 m radius, 3.5s pull, 8.4 m/s pull speed.

Level 2

Level 2

20 m radius, 4.0s pull, 10 m/s pull speed.

Level 3

Level 3

23 m radius, 4.5s pull, 11 m/s pull speed. Collapse burst rider: when the pull ends, a 220-damage burst detonates at the vortex centre and briefly stuns surviving regular enemies. Collapse applies no outward force, so the packed crowd is held instead of appearing to scatter.

Level 4

Level 4

26 m radius, 5s pull, 13 m/s pull speed, 320 collapse damage, and the same no-knockback collapse hold.

Level 5

Level 5

28 m radius, 5.5s pull, 15 m/s pull speed, 460 collapse damage. Singularity capstone: enemies near the center take crushing damage over time before the final no-knockback collapse.

Level 6 Legendary

Hungry Void

Captured enemy mass increases pull strength and Collapse damage up to explicit per-cast caps.

Level 7 Legendary

Gravitational Command

Reactivate once to move the vortex within command range, or aim at its center to collapse it early. Relocation preserves the remaining duration, captured mass, and target state.

Level 8 Legendary

Black Sun

The vortex consumes a capped number of hostile projectiles. Collapse converts every consumed projectile into a seeking void shard, distributing shards across living targets in the scaled search radius.