In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

3D top-down fantasy bullet-heaven action roguelite

Where Giants Fall

Survivors-like build growth, movement-focused combat, and the thrill of turning a fragile run into overwhelming power.

Evolving weapon ultimates, upgradeable active abilities, procedural worlds, and long runs built around rising pressure. Wishlist now on Steam.

Action Roguelite Bullet-Heaven Survivors-like Fantasy PC + Steam Deck

Official reveal

The reveal trailer is live

Watch the first official trailer for Where Giants Fall, then wishlist the game on Steam to follow demo news, development updates, and launch details.

About the game

Survive.
Upgrade.
Become unstoppable.

A 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, movement-focused combat, auto-fire weapons that evolve into manual ultimates, and active abilities you can earn, upgrade, and spend at the moments that decide a run.

Every run moves through 2 regular stages, a Ritual Siege, 2 boss stages, and an Endless Mode finale, with procedural worlds, killing-spree payouts, optional danger escalation, and natural dusk transitions changing the pressure from stage to stage.

Game at a glance

Genre 3D top-down fantasy bullet-heaven action roguelite
Perspective 3D top-down
Platforms PC and Steam Deck
Core loop 2 Regular stages, 1 Ritual Siege, 2 Boss stages, Endless
Combat Upgradable auto-fire weapons, active abilities, weapon ultimates
Pressure Killing-spree rewards and optional danger escalation
Status Coming soon on Steam
Aeris facing the Ashen Colossus in a snowy battlefield in Where Giants Fall

How a run is structured

Each run is a multi-act journey through procedural worlds: 2 regular stages, a Ritual Siege, 2 boss stages, then Endless.

Regular Stage Fight biome-specific waves in a procedurally built world. Discover points of interest, cash in killing sprees, and choose whether to awaken pressure statues near the edges of the stage for denser giants, higher danger, and more reward fuel before escaping through the portal.
Ritual Siege Ritual sites pour monsters toward a dormant giant, while Wardens, Champions, Beacons, and carried-over danger choices add pressure around the battlefield. Break anchors, defeat key threats, keep filling Ritual Insight for Active Ability Drafts, then bring down the awakened giant and escape through the portal.
Boss Stage Face boss-biome encounters like Phalanx and Morvessa, Mother of Dread. Learn their attack patterns, dodge the big threats, outlast the pressure, claim the legendary reward, and step through the portal onward.
Endless Mode After surviving all acts, the run becomes an Endless Mode survival push: harder enemies, denser spawns, and rising threat with no exit. Survive as long as you can while the results screen tracks survival time, kills, and highest threat reached. Leaderboards are planned for launch.

What kind of game is it?

Deep run variety, not flat arena survival

Each run spans multiple acts across regular stages, Ritual Siege stages, and boss-biome encounters in procedurally assembled worlds. Biomes drive enemy populations and giant threats, while killing-spree rewards and optional pressure statues let the danger spike far beyond the baseline before Endless Mode.

Draft upgrades, collect passive items, earn or upgrade active abilities, and survive long enough for the build to come online. Auto-fire weapons can evolve into ultimates, then keep growing through mastery upgrades that push those finales further.

"Every stage should make you feel measurably stronger, while the danger stays readable enough that movement and timing still matter."

Core strengths

Built around pressure, movement, and explosive growth

Movement-First Combat

Dash, jump, glide, build travel momentum, reposition, and survive through clean movement instead of passive face-tanking. Giantstride carries your sustained forward speed, and Power Slide spends Dash charges on committed bursts where slopes genuinely accelerate you and a ledge launches you into a wingsuit ride.

Structured Run Variety

Regular stages with killing-spree payouts and optional pressure statues, a Ritual Siege with unlimited Insight rewards, giant boss fights with legendary drops, and Endless Mode - every stage type asks something different from your build.

Build Drafting That Matters

Weapon upgrade tracks, Giantforge enhancements bound to individual weapons, passive items, active abilities, killing-spree payouts, random chest drops, wheel rewards, and beacon choices all shape the run in different ways.

Readable Spectacle

Combat is built to look powerful while preserving telegraphed attacks, crowd spacing, readable contact damage, and room for player decision-making.

Procedural Biomes

Fight through seasonal forest biomes - winter, summer, and autumn - plus swamps, deserts, mountains, and volcanic terrain, each with biome-specific enemies, giant families, mood, and terrain generation.

Endless Mode

After the last boss, the run becomes an Endless Mode survival push with threat escalation, elite enemies, and results tracking for survival time, kills, and highest threat reached.

How a run unfolds

Each run: 2 regular stages, a Ritual Siege, 2 bosses, then Endless

A run is a multi-act journey, not a flat arena timer. The standard Journey moves through two regular stages, a Ritual Siege, two boss stages, and an Endless finale, with monster variety, biome identity, killing-spree momentum, and carried danger choices shifting as the run gets harder. Between stages, the Giantforge lets you spend the run's gold — and sometimes your own health — on the weapons you are carrying.

01

Regular Stages

Fight biome-specific waves across a procedural world. Hunt chests, spin the wheel, channel beacons, seek optional trials, awaken pressure statues, and chase killing sprees for escalating XP and gold bonuses. Race the clock: when time runs out, overtime turns the world into a desperate last stand before you escape through the portal.

02

The Giantforge

Clear a stage and the forge opens from the summary screen. It sells enhancements bound to the specific weapons you carry, three offers at a time, rerollable as often as you can afford. One slot is a safe improvement, one is a bargain with a real cost, and one is a wildcard that can turn out to be a Legendary. Some enhancements trade a permanent slice of your maximum health for their power, and the card shows what you will be left with before you commit.

03

Ritual Siege

Ritual sites send sacrificial monsters toward a dormant giant while Wardens, Champions, Beacons, and carried danger choices create escalating pressure. Destroy anchors, defeat key enemies, and keep completing objectives to fill Ritual Insight for as many Active Ability Drafts as you can earn, then face the awakened giant and open the portal out.

04

Optional Trials & Minibosses

Regular stages hide optional Giant Remnant trials like Anchor, Soul Chase, Swarm, and Follow the Lights. Clear them to choose a new active ability or upgrade one you already have. Pressure statues add a separate risk lever, briefly slowing you with the Giant's Grasp while permanently raising danger for the run.

05

Boss Stages

Boss-biome encounters like Phalanx and Morvessa, Mother of Dread stand between you and the next act. Each fight blends generated terrain, readable telegraphs, area denial, and precise movement checks. Bosses are larger, heavier, and clearer in motion after the latest scale, casting, and attack-readability pass.

06

Endless Mode

After the final boss, the run becomes an Endless Mode survival push. Enemies get harder, spawns get denser, and there is no exit. The results screen tracks survival time, kills, and highest threat reached, with leaderboards planned for launch. How far can your build carry you?

What makes it different?

Survivors-like escalation with active control

Where Giants Fall keeps the dopamine curve of a bullet heaven — automatic weapons, draftable upgrades, and a build that grows from fragile to absurd — but the strongest moments are not passive. Movement momentum, positioning, active ability timing, and manually triggered weapon ultimates all stay in your hands.

Manual power spikes

Evolving weapons unlock ultimates, turning auto-fire weapons into deliberate buttons for boss pressure, pack clears, or emergency openings before mastery upgrades push the ultimate itself further.

Active abilities on top of auto-fire

Earn and upgrade manually activated abilities for movement, healing, crowd control, burst damage, and survival instead of relying only on passive weapon patterns.

Boss-biome encounters

Runs build toward structured giant fights like Phalanx and Morvessa, where terrain, telegraphs, and positioning matter alongside build strength.

Procedural fantasy routes

Regular stages, Ritual Siege stages, boss-biome encounters, and Endless Mode carry the run through shifting biome moods, biome-specific enemies, and objective pressure.

Active Abilities

Your weapons auto-fire. Your abilities swing the fight.

Active abilities give you direct control over your strongest tools: dash through danger, heal at the right moment, lock enemies down, clear space, or unleash burst damage when the screen starts closing in. You can equip four active abilities at once, then upgrade them during trials and Ritual Insight drafts.

Browse the arsenal for the full active ability list and each ability's current upgrade progression.

Build your run

Weapons, items, abilities, and momentum

Every run starts small. You earn XP from kills, level up into upgrade drafts, collect passive items from loot, world events, and occasional chest drops, then decide when to chase killing-spree momentum or raise the danger for a more rewarding run.

  • Weapons auto-fire, evolve through upgrade tracks, unlock powerful ultimates, and keep scaling through mastery upgrades.
  • Active abilities add crowd control, burst damage, healing, survival tools, and mobility on top of your weapon cycle, then grow through additional upgrades.
  • Warpath rewards real bursts of destruction with escalating XP and gold bonuses that pay out when the spree ends.
  • Giant Pressure is the optional statue system that permanently raises danger, density, and reward fuel for the rest of the Journey.
  • Passive items stack, exhaust from the pool, and keep late-run drops exciting.
  • Wheel spins, beacons, and optional trials inject risk, variance, and power spikes between fights.

Worlds of Everclear

Procedural biomes with fantasy character

Stages are built from curated biome collections, terrain layers, topography presets, and lighting profiles — giving each act its own tone while keeping the run readable and fast.

  • Seasonal forest biomes - winter, summer, and autumn - plus swamps, deserts, mountains, and volcanic terrain.
  • Biome-appropriate enemy populations with melee threats, casters, bombers, and matched giant threat families.
  • Biome-driven prop scatter, terrain painting, lighting, and cloud-shadow treatment.
  • Boss stages and Overtime now transition naturally toward dusk while keeping each biome readable.

Screenshots

From early pressure to late-run spectacle

FAQ

Quick answers about Where Giants Fall

A concise overview for players, press, and anyone looking for the core facts.

What is Where Giants Fall?

Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, procedural worlds, upgradable weapons, active abilities, powerful weapon ultimates, killing-spree rewards, and optional ways to raise the danger of a run for better rewards.

Is Where Giants Fall a bullet-heaven or survivors-like game?

Yes. It blends survivors-like auto-fire build growth with active ability timing, powerful weapon ultimates, boss-biome encounters, and a more structured multi-act run format than flat arena survival.

What platforms is Where Giants Fall coming to?

Where Giants Fall is currently being developed for PC and Steam Deck.

Can I wishlist Where Giants Fall on Steam?

Yes. The official Steam Coming Soon page is live for wishlists at https://store.steampowered.com/app/4432710/Where_Giants_Fall/.

Does Where Giants Fall have manually aimed weapon ultimates?

Yes. Auto-fire weapons can evolve into manual ultimates, then keep improving through mastery upgrades such as shorter cooldowns, longer durations, extra projectiles, stronger attacks, new behavior, and unique finale effects.

Can abilities be manually activated?

Yes. Active abilities are manually activated tools for movement, healing, crowd control, burst damage, and survival. You can equip up to four at once, earn new abilities, and upgrade existing ones during a run.

What is Warpath?

Warpath is a killing-spree system that ignites when you destroy enemies much faster than your recent pace. It climbs through six tiers, banks bonus XP and gold, and pays out when the Warpath ends or the stage finishes.

What is Giant Pressure?

Giant Pressure is a persistent secondary giant invasion in regular stages. Awakening statues raises pressure for the rest of the run, increasing giant intensity, health, damage, movement speed, and the amount of battlefield reward fuel available.

What is the Giantforge?

The Giantforge is a forge that opens between stages. It sells enhancements bound to individual weapons you are carrying, three offers per visit, rerollable as often as you can afford. Enhancements stack up to three ranks, and thirteen Legendary enhancements exist, one per weapon, each changing how that weapon fights. Cards are bought with gold, but some enhancements also take a permanent slice of your maximum health as the price of their power. Across a run the forge will not let that total pass 40%, and a purchase can never kill you.

How does movement work in Where Giants Fall?

Movement runs on Dash charges. A normal Dash costs one charge; a Power Slide commits two and becomes committed momentum that accelerates down slopes, throws lesser enemies aside at speed, and carries you off ledges into a wingsuit ride before dropping back into the slide on landing. Giantstride builds smooth speed from sustained forward running. A Power Slide grants no invulnerability, so spending charges on it instead of saving them for a Dash is a real decision.

What makes the run structure different?

The standard Journey moves through 2 regular stages, a Ritual Siege, 2 boss stages, and an Endless Mode finale across procedurally assembled biome worlds, so the pacing and pressure keep changing during a single run. Between stages, the Giantforge sells enhancements for the weapons you are carrying.

Does the game only use auto-fire weapons?

No. Weapons auto-fire by default, but evolved weapons unlock manual ultimates, and active abilities add mobility, healing, crowd control, survival, and burst decisions on top of the auto-fire core. Active abilities can also be earned and upgraded during a run through optional trials.

When is the demo planned?

A public demo is planned before launch, with the current marketing target aimed around February 2027 Steam Next Fest.

When is Where Giants Fall planned to release?

Where Giants Fall is currently planned for a March 2027 Steam launch. The game is still in active development, so launch details may change as polish continues.

Does Where Giants Fall support Steam Deck?

Steam Deck support is part of the current PC development target. Controller-first usability and Steam Deck polish are already being worked into the game during development.

Follow development

Wishlist and watch the game take shape

Where Giants Fall is in active development for PC and Steam Deck. More footage, feature updates, and patch notes are on the way.

Wishlist on Steam