In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Wishlist on Steam Follow updates

3D top-down fantasy bullet-heaven action roguelite

Where Giants Fall

Survivors-like build growth, movement-first combat, and the thrill of turning a fragile run into overwhelming power.

Movement-first combat, procedural worlds, and long runs built around rising pressure. Wishlist now on Steam.

Action Roguelite Bullet-Heaven Survivors-like Fantasy PC + Steam Deck

Official reveal

The reveal trailer is live

Watch the first official trailer for Where Giants Fall, then wishlist the game on Steam to follow demo news, development updates, and launch details.

About the game

Survive.
Upgrade.
Become unstoppable.

A 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, movement-first combat, auto-fire weapons that evolve into powerful weapon ultimates, and active abilities you can earn, upgrade, and spend at the moments that decide a run.

Every run moves through regular stages, objective-driven Ritual Sieges, boss-biome encounters, and an Endless Mode finale, with procedural worlds changing the pressure from stage to stage.

Game at a glance

Genre 3D top-down fantasy bullet-heaven action roguelite
Perspective 3D top-down
Platforms PC and Steam Deck
Core loop Multi-act runs through procedural biomes
Combat Auto-fire weapons, active abilities to earn and upgrade, weapon ultimates
Status Coming soon on Steam
Aeris facing the Ashen Colossus in a snowy battlefield in Where Giants Fall

How a run is structured

Each run is a multi-act journey through procedural worlds. Acts repeat in a pattern — multiple times before the finale:

Regular Stage Fight waves of enemies in a procedurally built biome world. Discover points of interest — miniboss encounters, challenge shrines, and hidden rewards — and gather as much power as you can before the timer runs out. When it does, the world turns dark. Evil monsters and giants descend, crushing pressure mounts, and eventually you must escape through the portal to the next stage.
Ritual Siege Ritual sites pour monsters toward a dormant giant — every sacrifice empowers it with HP, damage, and speed. Shut them down or face a fully awakened colossus: a robotic titan armed with telegraphed abilities and BoomBot swarms. Kill the giant, escape through the portal.
Boss Stage Face boss-biome encounters like Phalanx and Morvessa, Mother of Dread directly inside generated worlds. Victory demands skill and tactical reads as you learn attack patterns, dodge boss abilities, and outlast the pressure. Kill the boss, claim the legendary reward it drops, and step through the portal that spawns.
Endless Mode After surviving all acts, the run becomes an Endless Mode survival push: harder enemies, denser spawns, and rising threat with no exit. Survive as long as you can while the results screen tracks survival time, kills, and highest threat reached. Leaderboards are planned for launch.

What kind of game is it?

Deep run variety, not flat arena survival

Each run spans multiple acts, cycling through regular stages, Ritual Sieges, and boss-biome encounters in procedurally assembled worlds. Biomes shift, enemy mixes change, minibosses and giants vary — and the act pattern repeats with escalating stakes before Endless Mode.

Draft upgrades, collect passive items, earn or upgrade active abilities, and survive long enough for the build to come online. Fully evolved auto-fire weapons become powerful ultimates with cooldowns, turning the weapon bar into a set of clutch decisions.

"Every stage should make you feel measurably stronger, while the danger stays readable enough that movement and timing still matter."

Core strengths

Built around pressure, movement, and explosive growth

Movement-First Combat

Dash, jump, glide, reposition, and survive through clean movement instead of passive face-tanking.

Structured Run Variety

Timed stages with exploration and escalating darkness, Ritual Siege encounters, giant boss fights with legendary drops, and Endless Mode — every stage type asks something different from your build.

Build Drafting That Matters

Weapon tiers, passive items, active abilities you earn and upgrade, wheel rewards, and beacon choices all shape the run in different ways.

Readable Spectacle

Combat is built to look powerful while preserving telegraphs, spatial reads, and room for player decision-making.

Procedural Biomes

Fight through seasonal forest biomes — winter, summer, and autumn — plus swamps, deserts, mountains, and volcanic terrain, each with biome-specific mood and terrain generation.

Endless Mode

After the last boss, the run becomes an Endless Mode survival push with threat escalation, elite enemies, and results tracking for survival time, kills, and highest threat reached.

How a run unfolds

Each run: multiple acts, procedural worlds, escalating stakes

A run is a multi-act journey, not a flat arena timer. The act pattern (Regular → Ritual Siege → Boss) repeats across different biomes and worlds, with monster variety, minibosses, and giants shifting as the run gets harder.

01

Regular Stages

Fight waves of enemies across a procedural world. Hunt chests, spin the wheel, channel beacons, seek optional trials, and tackle points of interest — miniboss fights, challenge encounters, and other risks that reward you with extra power. Race the clock: when time runs out the world goes dark, monstrous giants close in, and the pressure becomes relentless. Escape through the portal before it overwhelms you.

02

Ritual Siege

Ritual sites send sacrificial monsters toward a dormant giant at the center. Every sacrifice that reaches it makes the giant stronger. Shut down the sites, then face the awakened Giant — a robotic titan with deadly telegraphed attacks and BoomBot reinforcements. Kill it to open the portal out.

03

Optional Trials & Minibosses

Regular stages hide optional Giant Remnant trials like Anchor, Soul Chase, Swarm, and Follow the Lights. Clear them to choose a new active ability or upgrade one you already have. Minibosses and giants add extra pressure with readable telegraphs and fast skill checks.

04

Boss Stages

Boss-biome encounters like Phalanx and Morvessa, Mother of Dread stand between you and the next act. Each fight blends generated terrain, readable telegraphs, area denial, and precise movement checks. Defeat the boss, claim the legendary reward it drops, and advance through the portal.

05

Endless Mode

After the final boss, the run becomes an Endless Mode survival push. Enemies get harder, spawns get denser, and there is no exit. The results screen tracks survival time, kills, and highest threat reached, with leaderboards planned for launch. How far can your build carry you?

Active Abilities

Your weapons auto-fire. Your abilities swing the fight.

Active abilities give you direct control over your strongest tools: dash through danger, heal at the right moment, lock enemies down, clear space, or unleash burst damage when the screen starts closing in. Earn new abilities or upgrade existing ones through optional trials during regular stages.

Browse the arsenal for the full active ability list and each ability's five-level progression.

Build your run

Weapons, items, abilities, and momentum

Every run starts small. You earn XP from kills, level up into upgrade drafts, collect passive items from loot and world events, and seek out optional trials that let you choose new active abilities or upgrade the ones you already have.

  • Weapons auto-fire and evolve through 10-tier upgrade tracks, eventually unlocking powerful ultimates with cooldowns.
  • Active abilities add crowd control, burst damage, healing, survival tools, and mobility on top of your weapon cycle, then grow stronger when you upgrade them.
  • Passive items stack, exhaust from the pool, and keep late-run drops exciting.
  • Wheel spins, beacons, and optional trials inject risk, variance, and power spikes between fights.

Worlds of Everclear

Procedural biomes with fantasy character

Stages are built from curated biome collections, terrain layers, topography presets, and lighting profiles — giving each act its own tone while keeping the run readable and fast.

  • Seasonal forest biomes — winter, summer, and autumn — plus swamps, deserts, mountains, and volcanic terrain.
  • Biome-driven prop scatter, terrain painting, lighting, and cloud-shadow treatment.
  • Boss stages that carry biome mood into the encounter instead of abandoning the world.

Screenshots

From early pressure to late-run spectacle

FAQ

Quick answers about Where Giants Fall

A concise overview for players, press, and anyone looking for the core facts.

What is Where Giants Fall?

Where Giants Fall is a 3D top-down fantasy bullet-heaven action roguelite with survivors-like build growth, movement-first combat, procedural worlds, active abilities to earn and upgrade, powerful weapon ultimates, and multi-act runs that keep raising the pressure.

Is Where Giants Fall a bullet-heaven or survivors-like game?

Yes. It blends survivors-like auto-fire build growth with active ability timing, powerful weapon ultimates, boss-biome encounters, and a more structured multi-act run format than flat arena survival.

What platforms is Where Giants Fall coming to?

Where Giants Fall is currently being developed for PC and Steam Deck.

Can I wishlist Where Giants Fall on Steam?

Yes. The official Steam Coming Soon page is live for wishlists at https://store.steampowered.com/app/4432710/.

What makes the run structure different?

Runs move through regular stages, Ritual Sieges, boss-biome encounters, optional trials, and an Endless Mode finale across procedurally assembled biome worlds, so the pacing and pressure keep changing during a single run.

Does the game only use auto-fire weapons?

No. Weapons auto-fire by default, but level-10 upgrades unlock manual ultimates, and active abilities add mobility, healing, crowd control, survival, and burst decisions on top of the auto-fire core. Active abilities can also be earned and upgraded during a run through optional trials.

Follow development

Wishlist and watch the game take shape

Where Giants Fall is in active development for PC and Steam Deck. More footage, feature updates, and patch notes are on the way.