In Development

Where Giants Fall is actively in development, and this page reflects the current public state of the game. Features, balance, content, visuals, and release details may change. Follow updates

Build Showcase

The current arsenal behind the chaos

Browse the current weapon and active ability lineup in Where Giants Fall. Each entry shows the present upgrade track and role in a run — with more gear, more levels, and ongoing balance changes still to come.

11Current weapons shown
11Current abilities shown
10Current weapon levels
5Current ability levels

Work in progress: this page reflects the current public showcase, not a locked final feature list. More weapons, abilities, upgrade levels, tuning passes, and presentation changes will be added over time.

Why this section matters

Let players understand the fantasy before they ever press play

Weapons define your run rhythm

Auto-fire weapons carry the run minute to minute. Their level-10 ultimates are the payoff moments that turn a strong build into a spectacle.

Active abilities are the clutch decisions

Mobility, survival, crowd control, and burst damage all sit on top of the auto-fire foundation. These are the buttons that save runs and create highlights.

Built for quick comparison

Each detail page follows the same structure, making it easy to compare the current upgrade tracks, ultimates, cooldowns, and combat roles at a glance while development continues.

Weapons

Auto-fire tools that scale into clickable ultimates

Each weapon page breaks down the current 10-level path so players can see how the weapon works today, with more additions and tuning still ahead.

Ancient Spirits
Weapon

Ancient Spirits

Orbiting ancestral wraiths that shred anything brave enough to get close.

  • Best for close-range pressure
  • Level 10 ultimate: Ancestral Storm
  • Stacks more spirits and orbit speed over the run
Open full weapon page →
Chain Lightning
Weapon

Chain Lightning

A crackling arc that jumps through clustered enemies and punishes crowded lanes.

  • Great versus clustered packs
  • Level 10 ultimate: Tempest Ascension
  • Adds extra bolts, longer jumps, marks, and detonations
Open full weapon page →
Frostwave
Weapon

Frostwave

Wide freezing waves that slow, control space, and grow into battlefield walls.

  • Strong for controlling approach lanes
  • Level 10 ultimate: Glacial Wall
  • Builds width, chill, range, and multi-wave coverage
Open full weapon page →
Golden Gun
Weapon

Golden Gun

A single divine verdict that trades fire volume for devastating impact.

  • Heavy single-shot burst
  • Level 10 ultimate: King's Judgment
  • Great against elites and bosses
Open full weapon page →
Grenade
Weapon

Grenade

Timed explosives that break up dense waves and escalate into full bombardment.

  • Reliable crowd-clear splash
  • Level 10 ultimate: Carpet Bombardment
  • Adds extra grenades, shrapnel, stun, burn, and larger blasts
Open full weapon page →
Astral Fangs
Weapon

Astral Fangs

Spinning astral missiles that hunt nearby foes and multiply into a deadly storm.

  • Reliable homing-like pressure
  • Level 10 ultimate: Starfang Tempest
  • Stacks extra volleys and ricochets well
Open full weapon page →
Machine Gun
Weapon

Machine Gun

A roaring bullet stream that grows from simple suppression into overdrive chaos.

  • High sustained DPS
  • Level 10 ultimate: Bullet Frenzy
  • Strong synergy with on-hit and armor shred play
Open full weapon page →
Plague Spitter
Weapon

Plague Spitter

Virulent shots that infect packs, spread on death, and escalate into a pandemic event.

  • Excellent attrition weapon
  • Level 10 ultimate: Pandemic Protocol
  • Strong with kiting and pack spread mechanics
Open full weapon page →
Razor Shuriken
Weapon

Razor Shuriken

Slow, vicious blades that bounce, pierce, bleed, and split through clustered targets.

  • Strong into dense packs
  • Level 10 ultimate: Shuriken Tempest
  • Builds into ricochet chain chaos
Open full weapon page →
Demonlash
Weapon

Demonlash

A bound crimson slash that carves close-range lanes and turns aggression into sustain.

  • Great for aggressive close-range runs
  • Level 10 ultimate: Maw of Ruin
  • Adds sustain, reach, and backswing coverage
Open full weapon page →
Manaburst
Weapon

Manaburst

An arcane shockwave at your feet that evolves into a crushing battlefield singularity.

  • Reliable panic-button spacing
  • Level 10 ultimate: Singularity
  • Combines burst, knockback, and lingering control
Open full weapon page →

Active abilities

The timed abilities that swing fights back in your favor

Every ability page shows the current cooldown, role, and level-by-level scaling. Numbers, effects, and progression may still change during development.

Blink
10s cooldown

Blink

A teleport escape that becomes a double-charge stun-and-knockback tool.

  • Charge system unlocks at level 3
  • Stuns at both start and arrival
  • Level 5 adds knockback bursts at both points
Open full ability page →
Blood Pact
22s cooldown

Blood Pact

Dark lifesteal that evolves into shield conversion and a detonating blood nova.

  • Sustain-focused active ability
  • Overheal becomes shielding at level 4
  • Level 5 turns the ward into a damaging detonation
Open full ability page →
Cyclone Dash
12s cooldown

Cyclone Dash

A violent sliding dash that turns escape routes into kill lanes.

  • Forward dash with path damage
  • Level 3 leaves a tornado trail
  • Level 5 collapses into a final AoE burst
Open full ability page →
Dragon Breath
12s cooldown

Dragon Breath

A sweeping cone of fire that escalates into a mobile dragon channel.

  • Cone damage with knockback
  • Level 3 adds major launch force
  • Level 5 becomes a mobile channel
Open full ability page →
Flash Of Light
10s cooldown

Flash Of Light

A quick holy heal that grows into instant grace, shielding, and crowd stun.

  • Hold-to-cast healing ability
  • Fast cast scaling every level
  • Level 5 adds shield and nearby stun
Open full ability page →
Frost Nova
12s cooldown

Frost Nova

A freezing shockwave that locks down nearby packs and turns clusters into chain reactions.

  • Reliable panic freeze
  • Level 3 adds shatter damage
  • Level 5 spreads mini-novas through clustered packs
Open full ability page →
Human Catapult
12s cooldown

Human Catapult

Launch, glide, and crash back down in a shockwave that keeps getting meaner.

  • Launch and glide reposition
  • Level 3 adds a delayed second shockwave
  • Level 5 leaves stun and difficult terrain
Open full ability page →
Phase Guard
16s cooldown

Phase Guard

Temporary invulnerability that evolves from panic protection into aggressive body-checking.

  • Strong defensive cooldown
  • Level 3 adds a damaging ending pulse
  • Level 5 body-checks enemies while phasing
Open full ability page →
Rejuvenation
14s cooldown

Rejuvenation

A nature aura heal-over-time that rewards staying healthy and bails you out when runs wobble.

  • Strong sustain over time
  • Level 3 adds emergency burst healing
  • Level 5 doubles full-health speed and adds pulses
Open full ability page →
Earthspikes
12s cooldown

Earthspikes

A violent earth eruption that grows from burst knockback into a lingering fault line.

  • Heavy point-blank burst
  • Level 3 adds a delayed second ring
  • Level 5 leaves a lingering eruption field
Open full ability page →
Void Pull
12s cooldown

Void Pull

A dark vortex that drags enemies together and eventually crushes them at the center.

  • Excellent setup tool for AoE builds
  • Level 3 adds a collapse burst
  • Level 5 adds center crushing damage before collapse
Open full ability page →